The RPG aspects have been deepened, allowing the independent boosting of stats (using the Collectacard items that were pretty purely cosmetic in the original) and the ability to reset a character’s level back to 1. Theatrhythm Final Fantasy: Curtain Call, also for the 3DS, has taken everything that was good about the first game and made it bigger and better - twice as many characters, three times as many songs, and many more useable items and collectables. I personally put about 150 hours into it, in just under two years of ownership. It covered the first 13 main numbered Final Fantasy titles, and over 70 songs, in the vanilla game. Billed as a “rhythm-RPG,” the original Theatrhythm featured tapping and sliding the stylus to the beat as your party of characters traveled and battled through different songs. Square-Enix’s Final Fantasy series has produced some of the best music in video games, a fact which they capitalized on (as well as the 25th anniversary of the series) in 2012’s Theatrhythm: Final Fantasy for the 3DS.
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